Supreme commander forged alliance experimental units
They may very well be the weakest combat unit in the game. I love those guys, they remind me of the lowly yet effective PeeWee from TA, except they are even more lowly and not at all effective. An entire invasion force can be transported safely through all but the toughest AA fire in a few of these bad boys.Īlso I love them because they have finally given a use to my beloved Mech Marine. The next largest transport in the game has 12 slots. That's enough for 28 tech 1 units, 14 tech 2, or 6 tech 3 with 4 leftover slots. This bad boy is tough, has a personal bubble shield (which is awesome, as the biggest problem with the C-14 tech 2 transport wasn't being destroyed, they are pretty tough too, it was losing the units they were transporting before they could be delivered), and has 28 transport slots. With the expansion giving all three factions a tech 3 gunship, I was afraid the UEF's air power advantage would be gone, not so. Effective against land and sea based attackers.Ĭontinental - tech 3 air transport: Probably my favorite new unit of all. Ravager - tech 3 point defense: A massive minigun that will rip through the toughest armors at long range. Pretty much the perfect unit to defend against tough enemies and breach defensive fortifications. Spearhead - tech 3 mobile missile platform: Launches 3 powerful, accurate, and long range missiles in rapid succession. It's also got a massive cannon and is amphibious, all around an awesome unit. With 9000 hitpoints it is one of the toughest normal land units in the game. Percival - tech 3 seige bot: This unit takes the UEF's "Stand and fight" playstyle to a whole new level.
![supreme commander forged alliance experimental units supreme commander forged alliance experimental units](https://i.ytimg.com/vi/iVXm3Eb7zaY/maxresdefault.jpg)
That is pretty much everything I could ever ask for in a tech 2 unit. Mongoose - tech 2 assault bot: It's a humanoid robot with a minigun on one arm and a grenade launcher on the other. I also enjoy their air superiority and their powerful defenses. I like their "stand up and fight" type playstyle, with massive armor and huge firepower. It's only weakness is that it has no close range defenses, so keep some Monkeylords with it.
![supreme commander forged alliance experimental units supreme commander forged alliance experimental units](https://i.ytimg.com/vi/a8_0PyZlyfo/maxresdefault.jpg)
It can also build several types units by "laying eggs" (this is identical to normal unit building, it just looks different). When on land it has the firepower of a battleship from its main turrets, and when in water it is submerged and has massive firepower from it's 10 torpedo tubes. it's a massively armed and armored mobile killing machine. I have put it up next to the Monkeylord, Commander, and Mantis for scale. Megalith - Experimental crab walker: This thing is BIG. Hoplite - tech 2 missile bot: Nothing flashy, just a nice unit with a powerful and somewhat rapid fire missile strike. To take out moving patrols and engineers, other races have to use hit or miss (usually miss) bombers, which also have to make long passes, potentially moving them into AA ranges. Why then do I like it enough to put it in my top 3 new additions? Simple, it gives the Cybrans a huge advantage is striking vulnerable units and patrols in the very early game.
![supreme commander forged alliance experimental units supreme commander forged alliance experimental units](https://images.gamewatcherstatic.com/screenshot/image/7/7e/255147/00303530.jpg)
Jester - tech 1 gunship: Being a tech 1 vehicle, clearly the Jester isn't a superweapon by any stretch of the immagination, and is in fact very weak compared to every tech 2 gunship. New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.Cybran is probably my favorite race in the game (apart from their lack of heavy shields, that annoys me). New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy. Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today. New weapons, new strategies, new conquests! New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
![supreme commander forged alliance experimental units supreme commander forged alliance experimental units](https://staticdelivery.nexusmods.com/mods/1496/images/95849_1.jpg)
This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. Key Features: New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. An alliance forged in blood, steel and hope, they turn to face the dark. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory.